The Academy has a hard limit on how many are needed, but being at full capacity will get that garbage atomizer tech into everyone's hands sooner than later while building a comfortable controlnet margin to fuel everything. The Academy also generates "controlnet," which is a new resource that the new toys depend upon, sort of like Wi-Fi signal strength but with the kind of plan that can shut down things when they don't get enough bodies to push those buttons.īeing able to develop these new toys and generate additional controlnet also depends on whether you have the right number of low-, medium- and high-wealth citizens in your city - particularly high-wealth. The Academy works much like the University building, but it features research topics that focus mainly on high-tech improvements and utopian features that are as aesthetically "clean" for the eyes as they are for property values. Those following the path of developing a cleaner future might start the new Academy building and then discover that while it doesn't burn fossil fuels to fund its projects, it does require lots of fingers to push the buttons.
Futuristic cars slowly make their way into every Sim's driveway, and a new metro system raised above the streets can be added to help manage traffic.Ĭosmetic changes aren't the only new additions, and it can be risky to pursue the new options. Nearby houses and businesses are also assimilated by the future with high-tech facelifts that turn towering apartments and office buildings into gleaming spires of prosperity and power.