FFNY: The Takeover has a slightly better fighting engine. If I had tons and tons of cash, I would try to start making a Def Jam alternative, but with a brand new IP, Arcade-friendly controls, and more emphasis on 2p VS 2p. So there wasn't pins anymore, and the lifebar was more traditional, but there still was a specific condition to win the match, and there still was a huge emphasis on Stamina. It can be environmental (your head is bashed in a wall), it can be a special move unlocked by having a specific combat style (only Street Fighters could get the Haymaker (KO Punch), only Submission characters could submit one of your limb, only Kickboxers could get the Clinch Grapple, etc). In Def Jam, you have several ways to KO your opponent. You have to get pinned, and the less life you have, the less likely you could kick out of the pin. Think about it, in most of the wrestling games, you don't lose by just having your life going to zero. Did people loved it because rappers beaten the shit out of each other on screen, or that it was an interesting take on wrestling game? We never knew where the line was with Def Jam. I think that kind of gameplay can be really well made in a more competitive environment, but I'm also very afraid that, if such a game doesn't have a big trademark behind it, like the Def Jam one or just straight WWE, nobody will give interest to that game, no matter how good it is. But it still was more of a wrestling game than an Arcade-based fighting game with 3D movement. Well, it was one of the most Arcade-friendly wrestling game ever made. Question - Ask the FGC about specific things happening in the community, or ask for advice.Topic - Debatable subjects surrounding the FGC, that can bring healthy discussions.
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